While it seems dated by today’s standards, it still looks great for what it is, and even more so considering it’s a small studio that produced them in the first place. Visuals: Graphically, the redux is an entire overhaul of the original game. Hearing a family squabble as you walk by a room or merchants doing business feels like how it really would go down in this depressing and broken fictional world. Everything feels more alive, organic, and real. The creature noises are also much improved from the Last Light’s predecessor. Shotguns sound like shotguns and assault rifles sound like assault rifles. That aside, the weapons are all unique and distinguishable from one another. The timing of certain moments is killed just by the lack of proper acting. Even the voice quality has improved, but the shaky Russian-to-English in a Russian accent acting still remains. Just hearing the wind blow speaks volumes about the sound design.
#Metro last light redux controls series
Still, I stand by the statement that the Metro series is far better than most modern shooters by AAA studios in mechanics alone.Īudio: The ambiance of this game is unparalleled. Granted, in Last Light, the only way to get more medkits is to find them, but they seemed pretty abundant, especially after a major battle or encounter. A shame really, since choosing between medkits and ammo in the previous game was far more harrowing than in Last Light. The “bullets as the currency” also make a return, though this time around, I felt like it wasn’t as valuable as before and I don’t recall ever having to buy medkits. There’s plenty to explore, salvage, and experience. Yes, there are flags and markers to help you along, but that doesn’t mean you have to follow them. A true wilderness with no safety nets or directions. That all being said, it’s the few glimpses of the surface where the game really shines. At first, it made sense, especially after having escaped a Nazi concentration camp of sorts, but by the halfway point of the game, I got tired of ending a chapter by losing my weapons and being caught yet again. How much can you do in a system designed for things on rails, to begin with? Instead, it’s the constant “accomplish a mission only to get captured” routine which plagues Artyom. Being in the metro is also fairly linear, much like it was in the previous installment, but you can’t fault the developers for that.
All of the favorite mechanics from 2o33 is back, from the visceral stealth to scavenging for supplies and learning to listen to what NPCs say instead of leaving them as background noise.Īll of that is well made and the combat is even more active and engaging, though the addition of makeshift claymore mines seems odd, then again, I never found a place that I could use them properly. If anything, it showcases that 4A Games can learn to streamline the controls and mechanics, spending less time explaining things and just getting you into the game itself. Gameplay: Metro: Last Light plays very similarly to 2o33, even more so in the Redux.
The Rangers have taken control of the military outpost known as D-6, and for better or worse, got it running again. Last Light takes place a year after the events of Metro: 2o33. Introduction: Based on the novels of the Metro series by Dmitry Glukhovsky, Last Light seems to be just that as the author has stated that the trilogy is finished, so it’s highly unlikely that a third game would be based upon the books, risking the plot of the game to not be good at all, but we’re not here for that (eyes Metro: Exodus with mixed feelings).